A Kerfuffight postmortem

Hi everyone!Kerfuffight has been out for almost a month now and I think it's about time to reflect on the journey that was developing the game.Development for Kerfuffight lasted for about a year, and like any project, it had its ups and downs. Before I started working on the game, I was wondering what kind of approach I should take. Making a game requires money and there's numerous way to fund ...

Blueprint Part 2

Hi everyone!Looks like a lot of you liked last week article!I only showed the movement blueprint last week, but if someone was to copy-paste that script in their project, they'd notice that their character would move around while always facing the same direction.That's why this week I'm going to show you the blueprint script that handles what direction the player is facing.(To see each picture ...

Blueprint

Hi everyone!Like I said last week, some people showed interest in knowing how Kerfuffight worked behind the scenes. Especially since it's using Blueprint (Unreal 4's visual scripting tool) entirely. Well, I'm happy to oblige!(To see each picture in their original size, you can right-click on them and select "open in a new tab".)This is the script that handles player movement in the game for bot...

Post-launch

Hi everyone!Kerfuffight is finally here!But now that it is, you might wonder; "What now?!"That's a legitimate question and that's why I'm going to address it in today's dev blog!As some of you might have noticed, achievement support was added yesterday. That's my first step toward supporting Kerfuffight post-launch.Now that the game is available to the public, it's easier for me to see what wor...

The last stretch

Hi everyone!Kerfuffight is almost here!We're super excited for the release and we hope you are too!With only a week left before Kerfuffight comes out on Steam, there's not much left for us to reveal. Like we said last week, we're hard at work fixing and polishing the game to make sure August 30th goes smoothly and that everyone who gets a copy of Kerfuffight enjoys it.We hope these dev blogs he...

Testing and Polishing

Hi everyone!As we get closer and closer to the finish line, you won't be surprised to learn that there's not much left for us to reveal before the release of Kerfuffight. Though rest assured, we are still hard at work on the game!This week, we were able to produce a final build, which means that, from now on, until August 30th, we will be putting all our efforts into testing and polishing the g...

The word is out!

Hi everyone!As you might have noticed, we finally revealed Kerfuffight's release date this week. Indeed, the game will be coming as soon as this month on August 30th! So what now!?Well, we can't reveal too much until release, but we can tell you that the game is practically finished and that the remaining weeks of development are going to be used to make sure Kerfuffight is the best it can be. ...

Endless

Hi everyone!It just occurred to me that we never fully talked about our "Endless" game mode.We hinted at it in some previous posts, but I think the closest we got to actually explaining what is "Endless" was when we said we were planning on adding a variant to one of our game modes back in an earlier dev blog.So what is this game mode? Well if you've been following our dev blogs for a while, it...

Unlocks

Hi everyone!You might've asked yourself last week how would Kerfuffight handle its customization options, especially how players can unlock more of them. You might also have asked if there was any progression in the game.Those of you who had those questions, rejoice!Some of you may have seen it already when we shared a teaser of this screen during the week. This is the unlocks screen, everythin...

Hats

Hi everyone!It's been a while since the last dev blog! Hopefully, we'll make up for it with today's one.As you might have deduced from this blog's title, we've added a new way to customize your characters when you play Kerfuffight; Hats!Indeed, you'll be able to choose a hat of your choice before starting a match in any mode.Be assured, hats won't affect gameplay and are purely cosmetic. They d...

Audio

Hi everyone!As you might have seen (or should I say heard) this week, we finally got around to add audio to Kerfuffight.With that done, another step has been taken toward the full completion of the game. That's why, soon enough, you should hear more about our plans for release, so keep your eyes peeled in the coming weeks as we polish up Kerfuffight and move toward delivering the game.Once we h...

Music

Hi everyone!This week we'll go straight to the point!After multiple weeks of soundless gifs and videos, Kerfuffight's music is now in the game!To celebrate that, we've prepared some preview of the three biomes' music tracks!As we keep uploading videos of gameplay and other Kerfuffight content on social media, be sure to keep your volume up to hear our newly added audio!As always, you can follow...

Testing

Hi everyone!This week's dev blog is, again, going to be on the shorter side. On top of finishing up gamepad support, this week we were working on fixing stuff rather than adding new content. Though, there's a reason for that! As we're nearing the end of this journey, it's time we try and gather feedback to bring Kerfuffight to the best it can be!What this means is that we will be opening up Ker...

Dev Update

Hi everyone!Just a small update to let you know that, with the start of summer getting closer and closer, Kerfuffight is also nearing release (no finite release date announced yet). With that said, development is reaching the "polish" phase. With audio assets being the only major thing missing in the game content-wise, we can focus on bringing Kerfuffight to a higher quality level.Indeed, many ...

Challenges

Hi everyone!We've been teasing it for the last two weeks, now it's time to show what we just added to the game.Indeed, we added a new way to play Kerfuffight; Challenges.Challenges are some trials a single player can partake in to try and reach for the high scores!There are plans in the near future to add some more rewards for completing the challenges on different difficulties, but we'll share...

Awards

Hi everyone!This week's dev blog is going to be a bit shorter.As you might have seen with the screenshot we posted Wednesday, this week was all about bringing the win screen up to par. With that in mind, it's time to reveal another aspect of Kerfuffight; Awards.Awards are given to each player whenever you complete a versus match. They are chosen based on your actions during the fight and serve ...

Versus Flow

Hi everyone,We've been working hard recently to bring the user interface to a "Final Product" level.With that said, we wanted to show you what happens both visually and technically when pressing the "Versus" button on the main menu.First of all, you'll get to choose you're preferred game mode. (You can look back at our game mode blog posts for more info about those.)As you can see, you'll also ...

Controls

Hi everyone,Before we start this week's dev blog, we want to give a huge thank you to Nerds and Scoundrels for previewing our game this week. You can read the preview article on their website here!This week we're tackling a topic that we noticed was never fully talked about; "controls". What do we mean by controls, this dev blog should answer all your questions about how you can interact with K...

Traps

Hi everyone,As some of you might have noticed in the recent gameplay snippets that were shared on social media, there's something wacky happening when a weapon drop doesn't get picked up.If a weapon is left hanging for too long it'll turn into a trap and start firing/chasing/attacking players. Traps are not part of any team so be careful! If you get eliminated by a trap, no player will gain any...

Content Milestone

Hi everyone,This week's dev blog will be a bit shorter, but no worries, good news comes with it.As you might have guessed from the title of this post, we have reached a big content milestone. Indeed, all gameplay content has been completed and added to the game!What does this mean? It means that the biggest chunk of development is now behind us and that we can see the light at the end of the tu...