Kerfuffight's first patch notes are here!
Have a look!
- Completely reworked the Ai system.
- Removed the god-like tracking powers of the bots.
- Added a system to help bots if they get stuck somewhere.
- Removed bots' cursors.
- Reduced the range of the cursor when using a gamepad while the hammer is equipped to better reflect its actual range.
- Restored collision to the debris objects around the stages.
- Removed collision from the shrubs on Snowman Island.
- Reduced the boomerang's collision size.
- Extended the carabine's bullet collision size.
Now, some explanations:
Completely reworked the Ai system.
The previous AI system was too hard to work with. Since I wanted to update some Ai behaviours this patch, I took the liberty to rework the entire Ai system in Kerfuffight. It should now be easier to apply fixes if needs be in the future.
Removed the god-like tracking powers of the bots.
The AIs were a bit too efficient when using weapons. Now, they won't be able to track another player while attacking.
Added a system to help bots if they get stuck somewhere.
In some rare occasions, the bots would manage to get out of the NavMesh making them unable to move. They should now try to return to the playing field when stuck.
Removed bots' cursors.
The bots had no use for their cursors besides obstructing the view of other players so they were removed.
Reduced the range of the cursor when using a gamepad while the hammer is equipped to better reflect its actual range.
Like the note says, this only affects players using a gamepad. The cursor could go further than what the hammer range actually was leading to confusion. The cursor now stops at the appropriate range.
Restored collision to the debris objects around the stages.
Before Kerfuffight's launch, I removed the collision of the various debris surrounding each stage in order to prevent players from being able to stand on them. Turns out the confusion generated by going through a seemingly solid object was greater than landing on it, so I restored the collision.
Removed collision from the shrubs on Snowman Island.
The shrubs are too small not noticeable enough to justify having a collision. So it was removed.
Reduced the boomerang's collision size.
It was too easy in the previous version to hit other players and environment objects with the boomerang. To fix that, the boomerang collision was reduced.
Extended the carabine's bullet collision size.
This is the opposite of the last note. The carabine's bullet collision size was extended to make it easier to hit other players.
That's it for Kerfuffight's first patch notes. As always, you can like us on Facebook, follow us on Twitter or join our Discord. Also, don't forget to head over to our Steam page if you want to buy Kerfuffight!
Have a great day!